With FSR 2 being an open DLSS Super Resolution alternative, FSR 3 will follow suit - with the technology appearing at GDC 2023. For the still-in-development FSR 3, AMD aims to achieve a 2x performance ...
AMD’s FidelityFX Super Resolution (FSR) is growing up. The new FSR 3 feature promises to generate frames and multiply your performance, finally providing Nvidia’s Deep Learning Super Sampling (DLSS) ...
AMD on Thursday introduced AMD FidelityFX Super Resolution 3.1 (FSR 3.1), an improved version of its FSR3 frame-boosting gaming technology that AMD said will be available in 40 games, both available ...
Despite just launching FidelityFX Super Resolution (FSR) 2.0 in June, AMD just announced FSR 3.0 at its RDNA 3 launch event — along with a new piece of tech AMD is calling Fluid Motion Frames. We ...
Forward-looking: During last year's Ryzen 7000 series launch, AMD announced updates to its FidelityFX Super Resolution upscaling solution. Team Red doubled down on its promise at this year's Game ...
Use left and right arrow keys to seek audio. AMD is celebrating the first anniversary of the first-gen FidelityFX Super Resolution 1.0 (FSR 1.0) technology, by making its next-gen FSR 2.0 technology ...
GameSpot may receive revenue from affiliate and advertising partnerships for sharing this content and from purchases through links. AMD has announced the next-generation of FidelityFX Super Resolution ...
Earlier this month, AMD offered us the chance to preview FidelityFX Super Resolution (FSR) 2.0, courtesy of the game Deathloop. Deathloop is currently the only title to support both versions of FSR as ...
Even if you’re not interested in buying one of the new Radeon graphics cards AMD announced today, the company still has some software-related announcements of interest to anyone who plays games on ...
AMD has once again teased its collaboration with Sony on PS6 development, stating that its release of FSR 4 is “just the beginning.” AMD’s latest upscaler was co-developed by Sony, who provided ...
AMD's FidelityFX Super Resolution (FSR) is a method by which video games can reduce their render resolution (and thus, the GPU workload) and then upscale the lower-resolution input to the higher ...