From Crapcom to CapGOD, Capcom has been on fire in 2026.
Capcom want to evolve RE Engine into an engine for the AI generation, but not turn it into an engine powered by generative AI ...
Capcom’s REX plan for its RE Engine leans on AI for coding, testing and bug hunting.
Capcom has revealed why Resident Evil Requiem abandoned its original online direction, backing up a previous leak about RE9’s ...
Street Fighter 6 producer Shuhei Matsumoto revealed how dire things were for Capcom’s flagship fighting game franchise during the Street Fighter V era and explained how he and director Takayuki ...
During an interview last month, he mentioned how early in Pragmata's development, Capcom was still very much experimenting with "what type of game" it could be, and "at one point", there was the idea ...
During a presentation on the future of RE Engine, Capcom laid out its plans to embrace AI in ‘development workflows.’ ...
A timeline-colliding Resident Evil "crossover" is in Capcom's plans, lest you think they're just remaking until they run out ...
Resident Evil and Street Fighter developer Capcom has clarified its stance on AI and its future plans for the RE Engine in an ...
Capcom recently tackled the topic of AI and how it plans to use the technology in game development. When discussing REX, the ...
These surprising statements came from programmer Satoshi Ishida at Capcom Open Conference RE: 2026, a tech conference that ...
After "Resident Evil Requiem" spent six years in development, the publisher is turning to AI to speed up the work behind its ...