Now that there are a handful of DirectX 12 titles in-market, we can start to measure how AMD and Nvidia measure up in the new API. The results to-date are intriguing, and the trends don't always point ...
John Spitzer, Vice President of the GameWorks Labs at Nvidia, took the stage during the company’s Editors Day to discuss the age-old debate between high-level and low-level API performance for the ...
UTM extends its experimental Windows graphics driver from DirectX 11 to DirectX 12 FL12_1. Parallels currently lists support ...