The first new mechanics I was able to use were Warp and Lander Tokens. Warp allows a player to bring out a card at a lower mana cost, then exile it at the beginning of their end step; it can then be ...
After playing in Magic: The Gathering's preview event for Edge of Eternities, I've gotten a much better feel for the type of strategies that work best for Sealed events. If you're planning to ...
One powerful theme coursing through Edge of Eternities‘ (in green and red, particularly) is the concept of lander tokens. These handy artifacts represent expeditionary spacecraft designed to make ...
Alright, MTG fans, buckle up. Edge of Eternities, the shiny new Magic: The Gathering set, is here, and boy, it’s cosmic. Literally. We’re talking spaceships, planets, and mechanics that make my head ...
Wizards of the Coast is officially kicking off spoiler season for its next Magic: The Gathering set Edge of Eternities. The space-themed collection packs in new ideas, like Station and Warp, as well ...
Final Fantasy is firmly in the Magic: The Gathering Arena rear-view mirror as we start to look towards the horizon at the next set coming down the pipeline: Edge of Eternities. Today, Wizards ...
GameSpot may receive revenue from affiliate and advertising partnerships for sharing this content and from purchases through links. Interceptor Mechan and Inventors' Fair are sure to feel right at ...
In the wake of 'Final Fantasy,' 'Magic: The Gathering' is taking its next big risk: a full-on leap into science fiction. Reading time 7 minutes A certain Star franchise may have boldly declared space ...
Chris is a writer with an academic background in Creative Technology and Games Design. This experience has allowed him to look at games through a critical lens, analyzing what makes for good design.
Check out the latest Magic: The Gathering trailer for the card game's first space opera set, Edge of Eternities. With Edge of Eternities, as you warp through the system, look out for militant factions ...
Scott Baird is a contributor with over a decade's experience writing about video games, along with board games and tabletop RPGs. Scott has previously worked for Dexerto, Cracked, Dorkly, and Gamepur.