Last week, the Oculus Go and the Lenovo Mirage Solo launched, both standalone mobile versions of virtual reality platforms. This week at its I/O developers conference, Google will undoubtedly make a ...
We’re finally diving deep into the virtual reality revolution, as some might put it, with hardware and software products aplenty on the market, and resources pouring in to spur on innovations. However ...
Even if you were expecting this news, the latest research confirms it: “High-performance” VR platforms are increasing in popularity while “mobile VR” is declining. Users, developers, and manufacturers ...
Qualcomm has debuted an updated version of their VR Headset Reference Design now with Leap Motion’s new 180-degree hand-tracking to bring gesture control to mobile VR headsets. The new headset and ...
The new Leap Motion Mobile Platform consists of hardware and software optimised for VR and AR hand tracking on mobile devices. Building on the success of the original Leap Motion device, the brand new ...
The Un-carrier is teaming up with Prisms VR, a leading VR education technology solutions provider, to transform the classroom for students across the country BELLEVUE, Wash.--(BUSINESS WIRE)--What’s ...
PC-powered VR gaming requires a minimum $500 investment just for the headset, but Zeiss and Steam have introduced a cheaper way to do it. The Zeiss VR One Connect runs SteamVR games powered by a PC, ...
When today's virtual reality devices first hit the scene, we expected mobile VR to progress and grow at a striking pace. Fast forward to the present: Little has changed in mobile VR – to the point ...
Posts from this topic will be added to your daily email digest and your homepage feed. is a senior tech and policy editor focused on online platforms and free expression. Adi has covered virtual and ...
Maybe the folks behind Samsung Gear VR are bracing for competition from Google Daydream, because the newest batch of game content is all-around better than the last time we did a new release roundup.
My biggest qualm with many home VR experiences involves how I move about in-game. Using a controller for locomotion -- whether it's a Doom VR-style teleportation mechanism or using a thumbstick a la ...
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