First came WebGL for 3D graphics on the Web. A possible sequel uses graphics chips to speed more general software like video game physics engines and photo processing. Stephen Shankland worked at CNET ...
The interface is designed to let take advantage of the GPU and multicore CPUs for parallel programming tasks. The standards group will have to convince browser makers to adopt it, though. Stephen ...
Web browsers, for the most part, can’t use the full power of your computer or mobile device. The code they execute tends to run in a sandbox that’s abstracted from your hardware and doesn’t give the ...
Industry standards outfit, the Khronos Group has been busy with more behind-the-scenes work that acts the glue between hardware companies and content developers. It's just announced the specification ...
Samsung has opened the source code of its WebCL implementation for WebKit. The company has also published several demos that highlight the significant performance gains that WebCL could offer for ...
One of the recent trends has been to start taking advantage of the graphics hardware for non-graphical computation as well. Graphics cards are specialized for highly parallel computations pertaining ...
A monthly overview of things you need to know as an architect or aspiring architect.
The WebCL standard is still a work in progress, but the first experimental implementations have already arrived. Samsung has opened the source code of its WebCL prototype for WebKit, which is designed ...